Mingqi Ji

Game Programmer

I’m a Unity developer specializing in 2D game development, with 7 years of experience in C# and game programming.

Projects

About

Knight Adventure

A fast-paced side-scrolling action game featuring a fluid combo/range/super attack system, intense enemy encounters, and an exhilarating boss fight. Designed with polished mechanics and full controller support for a seamless gameplay experience.

Backpack Dungeon

A roguelike dungeon crawler where strategy goes beyond combat. Manage a grid-based backpack to optimize your best combination of gears, balancing shape, size, and rarity to make the perfect build. Fight through the dungeon and conquer challenging bosses.

Freeze or die

A survival roguelike where the cold is as deadly as the enemies. Fight against enemies while managing your body heat, seeking out bonfires to stay alive. Each bonfire activated grants or upgrades a spell, empowering you to face even greater threats.

judge of hell

A boss fight game. Face formidable multi-phase bosses, learn their attack patterns, dodge with precision, and execute the perfect strategy to claim victory.

Three boxes

A fresh take on the classic box-pushing puzzle genre, infused with elemental reactions. Solve intricate puzzles by leveraging unique box interactions and terrain effects. With 60 levels and clever mechanics, every solution is a new discovery.

Other Projects

Slay the phase

The secret of trick

shojo and seafood

The Heretic

Setirhythm

Shadow Remains

Lord of the Earth

Dreadnaught

Truck Inspection